Nvidia buys Hugging Face for $12.9bn
Nvidia has agreed to acquire Hugging Face, the hub most open AI models and datasets are downloaded from, for $12.9 billion.
Read article →The latest announcements and development updates from GameDevBuddy.
Nvidia has agreed to acquire Hugging Face, the hub most open AI models and datasets are downloaded from, for $12.9 billion.
Read article →A £2 billion UK class action accuses Apple of applying its App Tracking Transparency rules to every developer but itself — and UK studios that ran iOS ad campaigns are in the class automatically.
Read article →Nvidia's DLSS 5 arrived on 3 September in NBA 2K27 alone, running as a neural pass after the engine has finished the frame — with masking controls that exist mainly to keep it off your characters.
Read article →From November, Game Pass Ultimate includes 15 hours of cloud streaming a month, Premium 10 and Essential 5, with extra hours sold through the Xbox Store.
Read article →ArmorPaint, the open-source PBR texture painter, has tagged 1.0 after a rewrite in C, adding sculpting, a UV editor, timeline playback and AI-driven material nodes.
Read article →ArtStation has made its NoAI tag the default and applied it retroactively to every existing upload.
Read article →A new Fab plugin bends and crushes Unreal static meshes at runtime using nothing but the material's World Position Offset.
Read article →Epic's chief executive told Edge magazine that AI data-centre buildout is outbidding the games industry for memory and storage, and expects the supply crisis to last three years.
Read article →Andras Ketzer has rewritten his Unreal Engine fluid system from scratch, moving simulation into Niagara Simulation Stages — but Live 2 deploys to Windows only, where Live 1 covered consoles and mobile.
Read article →720 games launched on Steam in the last week of August — the first 700-plus week ever recorded — and 74% of them have fewer than ten reviews.
Read article →Unity 6.6 landed on 1 September with domain reload disabled by default in Play mode, Animation Rigging and Timeline promoted to core packages, and Content Directories replacing AssetBundles.
Read article →Epic has published the full replay of its Creating in Fortnite livestream on Unreal MCP, two weeks after the UE 5.8 plugin that lets agentic coding tools drive the editor reached UEFN.
Read article →Epic's second 2026 MegaGrants cycle closes on 4 September — grants of $5,000 to $150,000 for small Unreal teams, with no equity taken and IP staying yours.
Read article →Generated characters animate correctly on UE 5.4 and 5.5, the crash-on-exit is closed off, and update prompts can be quieted for good.
View entry →A fast follow-up: generated characters stop running away from their capsule, and the retarget driver is picked deterministically.
View entry →In-editor bug reporting, a much smaller download, instant part thumbnails — and update notifications work again.
View entry →The Version 2 migration meant rebuilding Character Creator from the foundations up, and it broke a great deal along the way. An honest account of what went wrong, what we fixed, and what we are changing.
Read article →We've been working on something special behind the scenes, and we can't wait to share it with you. Stay tuned for a major announcement.
Read article →A look at what's next for GameDevBuddy in the new year - from Forge to Oracle and beyond.
Read article →Our first GameDevBuddy tool is here! Import and customize modular character packs directly in Unreal Engine 5.
Read article →Introducing the all-in-one game development ecosystem designed exclusively for Unreal Engine developers.
Read article →Browse the full news feed or the version changelog for the complete history.