Game Data Design

Forge

Design your entire game in one place. Characters, items, quests, abilities, locations, and more—all connected and ready to export to Unreal Engine.

Part of the GameDevBuddy Suite

How It Works

Data-Driven Game Design

Step 1

Design Data

Create characters, items, quests, and all your game entities in Forge

Step 2

Connect Everything

Link entities together - quests to characters, items to locations

Step 3

Refine & Balance

Use the inspector, version history, and AI to polish your designs

Step 4

Export to UE5

Export your data as Data Tables directly into Unreal Engine

Features

Complete Game Data Toolkit

Everything you need to design, organize, and manage your game's data

Characters

Create characters with stats, abilities, equipment, and relationships to factions.

Items & Equipment

Design weapons, armor, consumables, and any item type with custom properties.

Locations

Build your world map with locations, regions, and points of interest.

Quests

Design quest chains with objectives, rewards, prerequisites, and branching paths.

Dialogues

Create dialogue trees with conditions, responses, and narrative branching.

Factions

Define factions with reputation systems, relationships, and member characters.

Abilities

Design character abilities, spells, and skills with effects and cooldowns.

Skill Trees

Build progression systems with unlockable abilities and talent trees.

AI Assistant

Use AI to generate descriptions, suggest connections, and expand your designs.

Data Types

Design Any Game Element

11 built-in entity types covering every aspect of game design

Characters

Heroes, NPCs, enemies, and creatures

Items

Weapons, armor, consumables, key items

Abilities

Skills, spells, passive effects

Locations

Regions, dungeons, towns, landmarks

Quests

Main quests, side quests, events

Factions

Organizations, guilds, enemy groups

Capabilities

Powerful Design Tools

Entity Inspector

A powerful property editor that adapts to any entity type. Edit stats, configure relationships, manage tags, and see changes in real-time.

  • Type-aware property fields
  • Relationship management
  • Tag and metadata editing

Version History

Never lose work with automatic version tracking. See exactly what changed between versions with visual diff comparison.

  • Automatic versioning on save
  • Side-by-side diff view
  • Restore previous versions

Universal Tags

Organize entities with hierarchical tags that work across all modules. Tags created in Forge are available in Oracle, Prism, and more.

  • Hierarchical tag structure
  • Cross-module tag sharing
  • Tag-based filtering & search

AI Assistant

Accelerate your design with AI-powered suggestions. Generate descriptions, expand lore, and discover connections in your game data.

  • Content generation
  • Relationship suggestions
  • Balance analysis
Version History

Changelog

v0.9.0Beta

Early Bird Beta

December 2025
  • 11 entity types: Characters, Items, Abilities, Locations, Quests, Dialogues, Factions, Skill Trees, Interactables, Inventory
  • Universal DataItem architecture for extensibility
  • Entity Inspector panel for detailed editing
  • Version history with diff comparison
  • Universal tag system with hierarchical tags
  • AI Assistant for content generation
  • Cross-references to Oracle documents
  • MVC architecture for clean, maintainable code

Ready to Design Your Game?

Forge is included in the GameDevBuddy Suite alongside Oracle, Prism, and more.